About the team
Wormintheworks is an independent software and games design team started in 2006 by team leader Dan Johnston. Over the course of its life
wormintheworks has published a variety of fairly successful PC games within the indie community and we like to focus on classic gameplay
techniques with our own unique twists! Our software has generated a lot of interest and has been reviewed highly on many software sites.
Please enjoy browsing wormintheworks.com and feel free to share our page with your friends on social networking pages!
Please read the Legal & Terms of use page before downloading or purchasing any software.
Daniel Johnston
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Currently situated in Bristol, Dan is the 'team leader' of Wormintheworks having used the name previously on internet communities when sharing his earlier games and graphics. Dan enjoys the creative side of game development usually focusing on graphics and sound design. Projects: Antibody Blast Series, Cosmos Origins Series, Sudz, Store Room, The Mystery Of Bockston House, Elements, Aerohawk Effects, PngCon Plus, VisionSilk, Zhat Series. Follow @GameDevDan |
Matt Booth
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Matt is an absolute genius. Currently studying Maths at Oxford University, Matt puts his awesome brain power to good work here by diving into the programming side of game creation and has also created his own quirky titles away from Wormintheworks. Projects: Desperado, Cosmos Origins Series. Follow @botothy |
George Jackson
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George is the foxy musician here at Wormintheworks. He doesn't make music for all of our games but when he does, it's awesome. George has also helped with the creation of the HTML5-based app 'Elements' and is currently studying Music at the University of Nottingham. Projects: Antibody Blast Series, Cosmos Origins Series, Elements. Follow @musicandthings |
Daniel Cantle
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Dan is the most recent addition to the team and is currently working on the designs for an unannounced home console game. Projects: Unannounced. |




